Apr 15, 2011
Seems like a Valve quote.
Team Meat, Super Meat Boy Postmortem on Gamasutra.Frustration was the biggest part of retro difficulty and something we felt needed to be removed at all costs, in order to give the player a sense of accomplishment without discouraging them to the point of quitting.
At its core, this idea was quite basic: Remove lives, reduce respawn time, keep the levels short and keep the goal always in sight.
Seems like a Valve quote.
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